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Godot version: 3.2.3 official OS/device including version: Windows 10 home Issue description: I am attempting to demonstrate controller support on my project. I have a new Retrolink SNES controller. This controller works properly when I
The SNES dpad appreciation post. : r/retrogaming
Sega Saturn 3D Controller Pad - Doki Doki Station
Arkanoid Doh It Again (Super Nintendo / SNES) – RetroMTL
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Keyboard and PS4 Controller Inputs conflict. · Issue #48180 · godotengine/ godot · GitHub
My Retrobit Saturn controller d-pad left button just broke off. only had it about 2 months : r/SegaSaturn
In The Works: Wireless 3D Pad Mod – SEGA SATURN, SHIRO!
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Gamecon driver module for NES, SNES, and N64 controllers Added to RetroPie Setup Script - petrockblock
Jacques Gagnon (@darthcloud@) - Mastodon
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot
Peripherals Category - Retro Dodo
Saturn Mod is way better than the Retrobit : r/8bitdo
Controller doesn't work as expected in v3.2.3RC3 · Issue #41065 · godotengine/godot · GitHub